Can you make skyrim harder




















Kill everyone in sight to prolong the transformation Time restaints. Vampires and werewolves can only be active at night. Follow werewolf cliches of being blood thirsty monsters You die. You die. Erase file. The end. Start over. No followers. No special powers. Summon spectal assasian No shouts. Quest related necessities are allowed.

You must eat reguarly. Ideally 3 meals a day No more than 3 weapons, shields, and armor sets on you at a time. You find some cool new blade you really want but already have 3 on you that you cant part with, make sone hard choices and sell one quest items exempt but cannot be used in battle Overencumbered in the middle of nowhere?

No waiting. Stores not open? Go find something to do. Choose one hold. Thats now your bandit territory. Walking over to Winterhold won't be that easy now, as you'll have to fight off hypothermia and avoid cold rivers that can seriously damage your character's health.

Hypothermia is one thing, but what about other kinds of needs? Skyrim introduced cooking as an aspect of the game, but Bethesda failed to make it an integral part of gameplay due to how little food items actually heal the player. Not to worry, however, because there's a mod to fix this too. The Realistic Needs mod introduces thirst, sleep and hunger as three basic needs you'll have to manage during your adventures.

Your character will need to think about hydration, as well as making food. If not, they'll deal with the effects of starvation. Sleeping and actually making use of bedrolls and inns is also a challenging and welcome addition to the game. Now that the whole survival aspect of Skyrim has been covered, let's talk about enemies, because that's the part of the game that will really bump of the difficulty.

Starting off with very small and basic tweaks is the Requiem mod , which is focused on making combat more realistic for each type of enemy. While Requiem doesn't bump up the difficulty of enemies directly, it changes the way you need to tackle combat and fight off certain threats. Rather than just running at things with a sword in hand, players will have to make use of other skills and gameplay features to survive the encounter.

With combat brought to a more strategic level, it's time to actually make some of the enemies you encounter a bit more consistent with the Dragonborn's leveling process. Although Skyrim introduces a light scaling of its enemies, the High Level Enemies mod makes this aspect of the game even better.

New and daunting enemies will be introduced as soon as you reach level 10, so you'll be be faced with challenge fairly early on in the game. This doesn't just include the old, well-known critters everyone's familiar with, but new beastly variants as well. Even if the health pool and level of enemies is tweaked, there's still the problem of having these incredibly predictable AIs running around doing the same thing you've always seen them do.

That's why a mod like Smilodon is an absolute necessity because it makes Skyrim's AIs much smarter. Thanks to the mod hostile NPCs will play in a much smarter way, which will turn combat into a real challenge even for seasoned players.

You'll have to watch out for attacks of opportunity, as well as intelligent blocks from enemies with shields. Immersion and enemies have been covered, but what about the areas themselves, such as the dungeons?

This falls into the category of enemies as well. While fights may be painstakingly strenuous at times, they are far more rewarding than vanilla combat. Smilodon is perfect for those seeking a more challenging and vigorous combat system. Ultimate Combat by tktk aims to make fights much more realistic and consequently much more difficult.

Skyrim's AI is by far one of its most unimpressive aspects, so much so that dozens of memes revolve around it. This poor AI is a prominent reason why fights are lackluster and, at times, comical rather than intense. That is why tktk worked tirelessly to revise and build upon Skyrim's existing simplistic AI. Ultimate Combat introduces a variety of changes and new mechanics to enemy AI. These alterations include - but are not limited to - special attacks, poise, timed blocks, and even locational damage.

With these changes, players must remain vigilant in battles, as any mistake or missed opportunity can result in death.

Overall, Ultimate Combat is a necessary addition to any combat-heavy Skyrim playthrough. Vigor - Combat and Injuries by Alex9ndre works to make the almighty warriors of Skyrim feel mortal. In Skyrim , regardless of the amount or severity of damage one takes, they remain largely unscathed.

No wound, natural or otherwise, has lasting detrimental effects on a player. So, rather than allowing players to be damage sponges, Alex9ndre changes up combat with the introduction of injuries.

Vigor presents a variety of new mechanics and hindrances meant to inspire caution in players. Enduring too much damage or expending one's stamina can debilitate players. Therefore, garnering more awareness during battles, no matter how small, and thus making them far more exciting. For more realistic and daunting battles, Vigor is a must-have combat mod. Skyrim Revamped - Complete Enemy Overhaul by Nightman0 introduces countless changes to Skyrim's enemies, making them far more challenging.

Despite the diversity of Skyrim's available foes, they lack any real challenge or distinction in battle. Most fights feel relatively the same and require very little beyond a hack-and-slash approach.

This consistent issue is what Nightman0 hopes to achieve through many enemy alterations. Skyrim Revamped grants enemies a variety of unique abilities and features meant to inspire diversity. Through the inclusions of combat styles, new spells, and perks, foes become distinct. Therefore, making encounters very different from one another, especially boss battles. To achieve greater variety and maintain enjoyment in combat, players must look no further than Skyrim Revamped.

Magic Duel - Reborn by Seb makes battles between magic users vastly more entertaining yet immensely challenging. Typically, magic-based fights in Skyrim are entirely dependent on which mage possesses the better defenses and vitality - rather than one's arcane prowess. As such, these confrontations are ultimately lackluster and remarkably easy. Seb aims to solve this issue with a new mechanic inspired by pop culture.

Magic Duel allows players and NPCs to engage in arcane battles known simply as magic duels. When one engages another with destruction magic - or shouts - they initiate a magic duel. This unique form of combat relies heavily on one's power, endurance, spells, and strategy; thus, garnering a variety of factors to consider when facing magic users.

For those looking to recreate Harry Potter -esque battles, Magic Duel is a must. It reduces player damage to x0. It makes enemies stronger compared to your level, compared to vanilla enemy escalation. The mod, Path of Shadows , a major stealth modeling modifier, also makes it more difficult.

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