Can you tribute tiki curse




















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Ranking 1. Duel Links Leaked News [Nov 11]. Nekroz Ritual: deck recipe [Pre-Built]. Book of Moon Decks and Ruling. Master of Rites: Super Soldier Skill 2. I'm not even going to go out of my way to get this Skill. I'm more a fan of the one tha Update: Spent in addition to the free Gems, got what I wanted just 1 but I'm not g Duel Links Leaked News [Nov 11] Maybe they're going to give it to everybody now.

If anything, Aster should have the destiny Melodious: deck recipe [Oct 5]. Igknight: deck recipe [Pre-Built]. Thunder End Dragon Decks and Tips. Nekroz of Brionac Decks and Tips. Dark Armed, the Dragon of Annihilation. Is this game good? Will an event be coming soon to the game that hosts either "Multiply" or "Detonate" as a reward?

Anyone getting frustrated with the amount of cheating in pvp. Duel Links Powered by GameA. Embodiment of Apophis. Tiki Soul. Machine King - B. Endless Trap Inferno Can be used when you have 3 trap cards in the Graveyard.

DS Roman Goodwin. Yuya Sakaki. Zuzu Boyle. Gong Strong. Sylvio Sawatari. Declan Akaba. Yuya Sakaki Lvl 40 Farm. Yuma and Astral. Reginald "Shark" Kastle. Bronk Stone. Tori Meadows. Kite Tenjo. Yuma and Astral Lvl Tori Meadows Lvl Bronk Stone Lvl Reginald Kastle Lvl Kite Tenjo Lvl 40 Farm Gate.

Yuma Tsukumo. Flip Turner. Sera DSOD. Scud DSOD. Aigami DSOD. If you control an "Aroma" monster and your LP is at least higher than your opponent's: You can pay LP equal to the difference; destroy face-up monsters your opponent controls whose combined ATK is less than or equal to the LP you paid to activate this effect.

You can only use each effect of "Dried Winds" once per turn. Wicked Rebirth. Its effects are negated, also it cannot declare an attack this turn. Royal Command. Sealing Ceremony of Katon. Beast Rising. The selected monster gains the original ATK of the monster removed from play for this effect. Once per turn, during your Main Phase or your opponent's Battle Phase, you can select 2 face-up Beast-Type monsters on the field.

Until the end of turn, 1 of the selected monsters loses half its ATK, and the other monster gains an equal amount of ATK. Cyber Shadow Gardna. Activate only during your opponent's Main Phase. This card is still treated as a Trap Card. Naturia Sacred Tree. You can only use 1 of the following effects of "Naturia Sacred Tree" per turn, and only once that turn. Widespread Dud.

Select 2 face-up Attack Position monsters on the field. When any of the selected monsters are removed from the field, destroy this card. When this card is destroyed, destroy the selected monster s. Infestation Infection. Once per turn: You can shuffle 1 "lswarm" monster from your hand or face-up from your side of the field into the Main Deck; add 1 "lswarm" monster from your Deck to your hand.

Megalith Emergence. You can target 1 "Megalith" monster in your Graveyard; Special Summon it in Defense Position, but place it on the bottom of the Deck when it leaves the field even if this card leaves the field.

You can only use this effect of "Megalith Emergence" once per turn. Ninjitsu Art of Decoy. Loge's Flame. While you control a "Valkyrie" monster, monsters your opponent controls with or less ATK cannot attack.

If this card in your possession is destroyed by an opponent's card effect: You can Special Summon 1 Level 5 or higher "Valkyrie" monster from your hand or Deck. Des Counterblow. Destroy any monster that inflicts Battle Damage to a player's Life Points by attacking directly. Skull Lair. Remove from play any number of Monster Cards in your Graveyard to destroy 1 face-up monster on the field whose Level is equal to the number of the cards you removed from play.

Brain Hazard. Select 1 of your removed from play Psychic-Type monsters, and Special Summon it. Pitch-Black Power Stone. Activate this card by placing 3 Spell Counters on it. Once per turn, during your turn: You can target 1 other face-up card on the field that you can place a Spell Counter on; remove 1 Spell Counter from this card, and if you do, place 1 Spell Counter on that target. When the last Spell Counter s is removed from this card, destroy it.

Seal of Wickedness. Once per turn, during your opponent's Standby Phase, select 1 face-up card on the field. The selected card's effect s is negated during that turn. During each of your Standby Phases, pay Life Points or destroy this card.

Seismic Shockwave. Destroy this card during your 3rd Standby Phase after activation. Those Zones cannot be used. If this card destroys itself: You can target 1 Dinosaur-Type monster in your Graveyard; add that target to your hand. Brainwashing Beam. Select 1 monster with at least 1 A-Counter on your opponent's side of the field and take control of that monster. During each of your End Phases, remove 1 A-Counter from that controlled monster. If all A-Counters are removed from that monster, or that monster is destroyed, destroy this card.

Dark Smog. Once per turn: You can target 1 monster in your opponent's Graveyard; discard 1 Fiend-Type monster, and if you do, banish that target. Awakening of Nephthys. All "Nephthys" monsters you control gain ATK. You can only use this effect of "Awakening of Nephthys" once per turn. Fire Formation - Tenken. Activate only during Main Phase 1.

When this card is activated: Target 1 Beast-Warrior-Type monster you control; during this phase, its effects are negated, also it is unaffected by the effects of cards other than this card. This applies even if this card leaves the field. Amazoness Onslaught. Once per turn, during the Battle Phase: You can Special Summon 1 "Amazoness" monster from your hand, and if you do, it gains ATK until the end of this turn even if this card leaves the field.

If this card on the field is destroyed and sent to the Graveyard: You can target 1 "Amazoness" monster in your Graveyard; Special Summon it. Stygian Dirge. Fire Formation - Tensen. This ATK gain remains even if this card leaves the field. Glorious Illusion. Activate this card by targeting 1 "Lightsworn" monster in your Graveyard; Special Summon that target in face-up Attack Position. Desperate Tag. If a face-up Attack Position monster you control is destroyed by battle, during damage calculation, you can reduce the Battle Damage from this battle to 0 and Special Summon 1 Level 4 or lower Warrior-Type monster form your hand at the end of the Damage Step.

Activate this card by targeting 1 face-up monster on the field with more than original ATK that has a Level; its Level is reduced by 1, also it loses ATK. Core Reinforcement. When that monster is destroyed during your End Phase, the controller of this card takes damage equal to that monster's ATK. WHen that monster is destoryed, destroy this card. Hysteric Party.

Activate this card by discarding 1 card; Special Summon as many copies of "Harpie Lady" as possible from your Graveyard. When this face-up card leaves the field, destroy those monsters.

Dragunity Legion. You can activate 1 of these effects, but you cannot Special Summon monsters for the rest of this turn, except "Dragunity" monsters. You can only use this effect of "Dragunity Legion" once per turn. Elemental Training.

Your opponent cannot target "Palace of the Elemental Lords" you control with card effects, also it cannot be destoryed by card effects. Once per turn: You can Tribute 1 monster: Special Summon 1 "Elementsaber" monster form your Deck with a different original Attribute than that monster's. You can send this face-up card form the field to the Graveyard; discard your entire hand, then add "Elemental Lord" monsters form your Graveyard to your hand, equal to the number of cards discarded.

Metalhold the Moving Blockade. If Summoned this way, this card gains ATK equal to the combined ATK of the monsters equipped to it by this effect, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Ancient Gear Reborn. Once per turn, if you control no monsters: You can target 1 "Ancient Gear" monster in your Graveyard; Special Summon it, and if you do, it gains ATK even if this card leaves the field.

You can only control 1 "Ancient Gear Reborn". Portable Battery Pack. When this card is removed from the field, destroy those monsters. When both of those monsters have been removed from the field, destroy this card. Sinister Yorishiro. Dark Contract with the Witch. You can only use this effect of "Dark Contract with the Witch" once per turn. Once per turn, during your Standby Phase: Take damage. Summon Gate.

Each player can Special Summon a maximum of 3 monsters from the Extra Deck each turn. Spirit Barrier. Double Payback. Activate only when you take or more damage from your opponent's card effect: Place 1 Payback Counter on this card for every damage you took.

During the End Phase of your opponent's next turn: Destroy this card, and if you do, inflict damage to your opponent for each Payback Counter on this card.

Ivy Shackles. All face-up monsters your opponent controls become Plant-Type during your turns only. If this face-up card you control is destroyed and sent to your Graveyard by an opponent's card effect: Draw 1 card. Phantom Hand. Once per turn, if you control a face-up "Infernity" monster s , you can remove from play all cards in your hand face-down until your next Standby Phase.

Aqua Chorus. If there are monsters with the same name on the field, increase the ATK and DEF of all of those monsters with the same name by points. Astral Barrier. If your opponent's monster attacks a monster you control: You can make the attack a direct attack instead. Powersink Stone. Each time a monster effect is activated, place 1 Spellstone Counter on this card max.

While this card has 2 Spellstone Counters, face-up monsters on the field cannot activate their effects, and their effects are negated. During each End Phase, remove all Spellstone Counters on this card. Must be activated from the Graveyard. During your 3rd End Phase after activation: Inflict damage to your opponent equal to the combined ATK of all monsters you control, and if you do, banish this card and all monsters you control.

Once per chain, when an opponent's monster declares an attack that targets your Machine-Type monster: You can target 1 other Machine-Type monster you control; change the attack target to that target. Infinite Dismissal. Level 3 or lower monsters are destroyed during the End Phase of the turn that they are Normal Summoned or Flip Summoned. The Eye of Truth.

Your opponent must keep their hand revealed. Once per turn, during your opponent's Standby Phase, if they have a Spell s in their hand: They gain LP if they have a Spell s in their hand at resolution. Defense Maiden. When an opponent's monster declares an attack on a monster you control: You can target 1 'Maiden in Love' you control: switch the attack target to that target.

Cyber Network. Monsters that were Special Summoned by this effect cannot activate their effects. You cannot conduct your Battle Phase the turn you activate this effect. Dragon's Rage.

Dragon-Type monsters you control inflict piercing Battle Damage when they attack a Defense Position monster. Shattered Axe. Activate this card by targeting 1 face-up monster on the field. Morphtronic Monitron. When a "Morphtronic" monster is Summoned, you can change it to face-up Defense Position.

Overdoom Line. Destroy this card during your 2nd End Phase after activation. Type Zero Magic Crusher. Discard 1 Spell Card from your hand to inflict points of damage to your opponent's Life Points. Blind Destruction. Once per turn, during your Standby Phase: Roll a six-sided die. If the result is , destroy all monsters on the field with the same Level as the number rolled. If it is 6, destroy all Level 6 and higher monsters on the field.

Armor Ninjitsu Art of Rust Mist. Howl of the Wild. When a monster you control destroys an opponent's monster by battle and send it to the Graveyard, inflict to your opponent for each face-up Beast-Type monster you control.

Tower of Babel. If the 4th Spell Counter is placed on this card: Destroy this card, and if you do, inflict the player who activated the Spell Card at that time takes damage. Hazy Glory. You can send this face-up card from the field to the Graveyard to target 1 "Hazy" card in your Graveyard, except "Hazy Glory"; add that target to your hand.

Swiftstrike Armor. If a face-up monster s "Fur Hire" you control is destroyed by battle or an opponent's card effect: You can target 1 of those monsters; Special Summon 1 monster "Fur Hire" from your Deck, whose Level is lower than that target's original Level. Human-Wave Tactics.

During the End Phase of each turn, select a number of Level 2 or lower Normal Monsters from your Deck equal to the number of your Level 2 or lower Normal Monsters destroyed as a result of battle during that turn, and Special Summon them to your side of the field.

The Deck is then shuffled. Blessed Winds. You can activate 1 of the following effects. You can only use this effect of "Blessed Winds" once per turn. Sylvan Waterslide. Each time an opponent's monster declares a direct attack: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard.

Otherwise, place it on the bottom of your Deck. During your Draw Phase, instead of conducting your normal draw: Excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard.

Otherwise, add it to your hand. Spatial Collapse. You can only activate this card if both you and your opponent each have 5 or less cards on the field. The maximum number of cards that each player can have on the field is 5. Megalith Promotion. You can target 1 Level 4 or lower monster you control; its Level becomes double its original Level until the end of this turn even if this card leaves the field. You can only use this effect of "Megalith Promotion" once per turn. Ninjitsu Art of Shadow Sealing.

Tribute 1 "Ninja" monster to target 1 monster your opponent controls; banish that target. While that card is banished, its Monster Card Zone cannot be used. When this face-up card leaves the field: Return the card banished by this effect to the same Monster Card Zone, in the same battle position.

Ninjitsu Art of Mirage-Transformation. Tribute 1 "Ninja" monster, then target 1 monster in your opponent's Graveyard; Special Summon it to your field. It is also treated as a "Ninja" monster while this card is face-up on the field. When this card leaves the field, send that monster to the Graveyard. You can only activate 1 "Ninjitsu Art of Mirage-Transformation" per turn.

Copy Knight. During either player's Standby Phase: You can send this card to the Graveyard; inflict damage to your opponent for each counter on this card. Soul Demolition. You can only activate this card's effect when you have a Fiend-Type monster on your side of the field. Pay Life Points to use this effect. Both players select 1 Monster Card from their opponent's Graveyard. Remove the selected cards from play. Spirit's Invitation.

Each time your Spirit monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay Life Points during each of your Standby Phases. If you do not, destroy this card. Fatal Abacus. Each time 1 monster is sent from the field to the Graveyard, inflict points of damage per card to the respective card owner's Life Points. The Emperor's Holiday. Exchange of Night and Day. You can only use 1 "Exchange of Night and Day" effect per turn, and only once that turn.

Chain Ignition. If another Trap Card you control treated as a monster battles with an opponent's monster, destroy the opponent's monster after damage calculation. This card is still treated as a Trap Card.

Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. While this card is an Effect Monster and you control another Trap Card that is a monster, this card cannot be targeted by your opponent's card effects.

You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle. You can only use this effect of "Knightmare Cerberus" once per turn.

Your co-linked monsters cannot be destroyed by card effects. You can only activate 1 "Pot of Desires" per turn. If Summoned this way, other Tuners you control cannot be destroyed by battle or your opponent's card effects while this card is in the Monster Zone.



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