Garland turns into Chaos, Sephiroth transforms into a hideous, angelic creature, and Neo Exdeath turns into a grotesque fusion of other monsters from Final Fantasy 5. In Sin's case, the boss is already found in its monstrous form, free to wreak havoc on the countryside. The only time there is any peace in the world of FFX is when a summoner finishes a pilgrimage, calls on the Final Aeon and uses its power to kill Sin - a process that also claims the summoner's life.
This is a temporary solution, however, as Sin will reform a few years later, and the cycle begins anew. The summoners of the world of Spira travel the land and gain access to a number of different aeons along the way. Once they reach Zanarkand, they learn the truth behind Sin, the Final Aeon, and the cycle of violence that has existed in their world for centuries. Throughout the entirety of the game, Sin's true identity is Jecht, Tidus' father. It's revealed that each Final Aeon is created from someone deeply connected to the summoner, giving up their life in order to defeat Sin.
Gandof was posthumously titled "high summoner", a title which would from then on be bestowed on all who defeated Sin. Statues of him were placed in Yevon's temples and his story was told to all Spirans as an example of honor and sacrifice to be followed.
To defeat Sin, summoners would journey through a series of temples, gathering powerful aeons at each one in preparation for obtaining the Final Aeon in Zanarkand and combating Sin.
For hundreds of years, this cycle continued—summoners would go on a pilgrimage to hone their abilities as they traveled to the ruins of Zanarkand and met Yunalesca, who would transform one of their guardians into a new Final Aeon.
The summoner would give his or her life to destroy Sin with the Final Summoning, and Yu Yevon's spirit would possess the Final Aeon and turn it into a new Sin.
As Sin attacks large settlements, Spiran towns rarely grow beyond a certain size. The biggest city in Spira is Bevelle, followed by Luca , but countermeasures are taken so that those cities aren't attacked by Sin by having the Crusaders attract Sin's attention and avert its course.
Sin appears in Lake Macalania. Braska , Jecht and Auron are the most recent band of summoner and guardians to defeat Sin. They made their way to Yunalesca and Braska obtained the Final Aeon. Though Braska held onto the hope that this time, Sin would not return, Auron believed otherwise. Jecht, originally a citizen of dream Zanarkand who had accidentally ended up in Spira, became Braska's Final Aeon.
Before this, he tasked Auron with finding a way to the dream Zanarkand and taking care of his son, Tidus. Ten years later, Jecht, still aware within Sin, although only barely, brings Sin to dream Zanarkand, and he and Auron take Tidus into the world of Spira. Tidus is made aware of Jecht's spirit resting within Sin, and is told Jecht wants Tidus to kill him to free him from his fate of terrorizing the world.
They run into Sin many times and witness the destruction it brings forth. When the party confronts Yunalesca, she tells them the Final Aeon would not destroy Sin permanently, but Braska chose this path to give the people of Spira hope.
Yuna disagrees, saying her father believed he could free Spira. Denouncing the tradition as false hope, Yuna refuses to sacrifice one of her guardians. Yuna and her guardians destroy Yunalesca, and with her, the way to create a new Final Aeon. The party wages a full scale attack on Sin with the airship , Fahrenheit , and enters its mouth. In the deepest part of Sin , they find a recreation of the dream Zanarkand in ruins, where Jecht awaits them.
Yuna calls her aeons one by one and Yu Yevon possesses them, and the party destroys them as well. With no aeons left to control, Yu Yevon becomes vulnerable and is killed. Yuna performs a sending to place his spirit at rest. The Farplane has become unstable to the point that beckoning outside of it manifests the dead in Spira.
Sin returns, ending the Eternal Calm, and Yuna theorizes it was the result of someone beckoning it. She delivers a speech to a crowd of people announcing she will defeat it once more. The inside of Sin, aptly known as Inside Sin, is the final dungeon.
The party enters inside the beast after having penetrated its armor, and make their way to the center where they face Braska's Final Aeon, and eventually, Yu Yevon. The fiends within Sin are powerful, but if the player defeats them they gain valuable AP.
Sin can create smaller creatures, Sinspawn, from its outer layer. Coming in a variety of shapes and levels of power, the Sinspawn cause trouble for any person that crosses them until Sin arrives and reabsorbs them. Around January-February , Sin was one of the opponents available. It was a dark-attribute, mage-type Supreme card that granted the ability Giga-Graviton when equipped.
It would hit all enemies on the field multiple times for dark-attribute damage. The card possessed the unique extra ability Ultra Guard Breaker that allowed it to deal full damage while ignoring any resistances the target may have had unless they absorb the attack. Sin appears and is represented by Dark-elemental cards. Although Sin does not have a direct appearance in either Dissidia Final Fantasy or Dissidia , it was given an indirect reference in the latter game when the player has Yuna fight Kefka Palazzo , as the latter will childishly beg for Yuna to summon the destroyer.
Sin was created to be a presence Spirans could not avoid however much they tried. Director Yoshinori Kitase created it to represent the kinds of calamitous disasters that exist in the real world, such as earthquakes and typhoons. Sin's broad physical shape is modeled after a whale to give the impression of the being's size, as well as its intelligence and otherworldliness. Susanoo Tidus is banished from his home in the Heavens Dream Zanarkand and trying to win back favor to return home.
On the Map, the location for Sin has been added. Go there. This is easy. Just move in and attack with all you got. If you try to cast any status enhancements on your party, Sin will simply dispel that with Negation. Once you see its core begin to energize pull back right away as Gravija will most likely follow. After defeating one fin, you'll be faced with the other. Beat it the same way you did the left fin.
Another easy one. First, it is weak against Fire attacks so Firaga will deal a decent amount of damage. Once you've dealt sufficient damage, it returns into its shell, if you attack at this state it recovers with Cura. So if you have any weapon with Zombiestrike, equip it and attack Genais until it turns green. With this, its Cura will damage it instead of heal it.
When you defeat Genais, Sin's Core emerges. The Core's moves will be pretty much the same as the Fins, only this time there will be nothing to pull you back from its Gravija. So just heal if this happens. Alternatively, if you have Kimahri at Overdrive, have him use Doom on Genais and just wait for it to die. After defeating Sin and Sinspawn Genais, rest up and save then talk to Yuna on the deck for the final showdown against Sin.
This is quite hard. This will deal incredible damage especially if Yuna's magic is high. On Yuna's next turn, summon Bahamut and unleash Mega Flare. Sin will now have only about 60, HP left. Attack as normal afterwards. Defeat Sin before it uses it's Giga-Graviton Overdrive attack, otherwise it's a instant game over. It'll use it around its 16th turn.
You'll find yourself inside Sin now.
0コメント